Here are the unique
rules of Muggle Quidditch. This can be played at home-
and it doesn't require the use of brooms. The rules were
invented by Mystica (the webmistress) and Fred Weasley and based
off Quidditch in the Harry Potter books by J.K. Rowling. Enjoy
playing! Send comments to Kalipso86@aol.com.
Materials: 1 (red) playground/beach
ball
2 tennis balls
(black) OR a bucket of water ballons per team
1 golf ball (yellow)
6 hula-hoops
6 poles/sticks
about 3 ft. tall
1 whistle for
the Referee
clubs for beaters
(opt.)
a broom for each
player (opt.)
8 robes of the
same color (per team- opt.)
NOTE: colors are
optional
Players: 14 maximum - 10 minimum*
3-2 Chasers (per
team)
2-1 Beaters (per
team)
1 Keeper (per
team)
1 Seeker (per
team)
1 Referee
*When playing
with a very limited number, I recommend either playing without
Beaters, OR having 1 goal with 1 Keeper, 1 Beater is on the Keeper's
team, 1 Seeker and 1 Chaser are on their own team. The
Chaser/Seeker team would be the offensive team and the Keeper/Beater
the defensive team for awhile, and they all switch positions (the
Keeper becomes a Chaser or a Seeker, the Seeker becomes a Keeper
or a Beater, etc.) 1 Referee is always needed.
Setup: Before game, goals
must be assembled. A total of 6 goals are needed. Attach
pole to hula-hoop and dig pole into the ground firmly. 3
goals should be on each side of the field. One side
should look like this:
NOTE: If
you do not have these supplies handy, try some other type of goal
(e.g: soccer net).
After preparing
the goals, the Referee should take the golfball, representing
the Snitch, and hide it somewhere on or around the field. It could
be in the grass, bushes, leaves, etc. Then take the
water balloon buckets/tennis balls (representing Bludgers) and
place one on each end of the field. The Referee should hold
the playground/beach ball (representing the Quaffle) until play
begins.
Have the teams
choose a name for themselves or at least make some was to tell
one from the other (e.g: Teams A & B)
Play begins
(and continues): The
two teams should choose who has what side. This could
be determined by a coin toss or the Ref assigning or each team
agreeing on who gets what side. The teams line up on
there sides- the Chasers in the front on either side of the Ref
(who is in the middle of the field), the Keeper is in his goal,
the Beaters are on either side of the goal (Bludgers untouched
yet), the Seeker is a few feet behind the Chasers.
The Ref blows
the whistle, throws the Quaffle into the air, and moves out of
the way. The Chasers leap up and attempt to catch the Quaffle. The
Seeker runs off in search of the Snitch. The Beaters may
now touch the Blugers. They throw the Bludgers (be
careful if you are using tennis balls, don't hurt people! You
might want to aim for the ball they have). They can
throw it at the Quaffle when a Chaser is about to score, or towards
the Seeker if he is about to find the Snitch or whatever. But
be careful!!!!!!
Chasers must toss
the Quaffle to each other down the field to score. This
is kinda like basketball. If there is more than 1 Chaser
and you take more than 3 steps, you are "traveling"
and the Ref should blow his whistle to stop play.
Chasers score
by successfully tossing the Quaffle through the opposing team's
goal hoop. Each goal earns that team 10 points.
The Keeper guards
the goals. You don't want the Chasers to score!!! Don't
guard only one hoop and leave the other 2 unprotected.
The Seeker searches
for the hidden Snitch. When found and held securely
in your fist, they game is over, and you have won your team 150
points. The opposing Seeker may not attempt to get the Snitch
out of your fist once you have caught it.
Fouls: Fouls are awarded
when someone does some act that could endanger other's safety
(e.g: tripping, kicking, spitting, holding, etc.) The
team to which the foul has been commited sends one of its Chasers
to other offending team's side. There the Chaser goes
one on one with the Keeper. The Chaser attempts to
score a goal, and if he succeeds, he wins his team 10 points.
Winning the
game: As
in JKR's books, the game is over when the Snitch is found by a
Seeker. That Seeker wins his team 150 points. All
the goals are added up (each is worth 10 points) and the team
with the most points wins, it's as simple as that!!!!
I hope you've
enjoyed this game. Gather some neighborhood friends
this summer and try it out! Tell me what you think!!!
Please do not
copy my ideas on how Muggles can play Quidditch for your own site. If
you like this game, feel free to link to this page, but please
do not copy this and claim it as your own. Thank you!!!!